Competition Rules

Rules last updated 01-09-08.

General Rules

Gamesharks, similar cheat devices, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game. Frankly it doesn't make for much competition.
Statistics are taken from the time the timer stops. This is usually when the signpost, goal ring or the capsule is hit, though in some levels it may apply to other events, eg. in Wing Fortress, time is taken from when the screen fades out. Scores are taken after all the relevant act bonuses are added.
Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
Scores must be attained in a single continuous run (without deaths).
Unofficial emulators that do no replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
For ring stats, you may not collect the same ring(s) more than once.

Mega Man Battle Network 2


Times Divisions
For boss battles that are fought more than once, you must fight the most powerful version that can be fought more than once. (V3 for those new to the series.)

Mega Man Battle Network 3


Times Divisions
No additional rules.

Extra Divisions
Must use the Extra Folder Time Trials for this category.

Mega Man Battle Network 4

Navi Gate is not allowed.

Bosses Divisions
For boss fights that happen more than once, you must use the most powerful version that can be fought multiple times.
You may not use dark chips.

Mega Man Battle Network 5


Bosses Divisions
For bosses that are fought multiple times, you must use the strongest version that can be fought multiple times for your runs.
You may not use dark chips or any techniques that use them.

Mega Man Battle Network 6


Bosses Divisions
For bosses that are fought more than once, you must use the most powerful form that can be fought more than once.

Mega Man: The Power Battles

You must play single player mode.

Mega Man 2: The Power Fighters

You must use single player mode.

Mega Man Powered Up


Scores Divisions
Due to repetive processes that can create super high scores, you must clear the stage within 9 minutes for the run to count.

Mega Man X5

Ultimate X and Black Zero are banned.
Normal Mode must be used.

Mega Man X6


Times Divisions
Ultimate X and Black Zero are banned.
Normal Mode must be used.
In order for a run to count, the Maverick must be defeated and/or you enter Maverick's lair's shutter door to end level. Use of Nightmare warps to fight a boss/enter an area besides Maverick('s) is a void run.

Mega Man X8

The Ultimate X form is not allowed.

Mega Man Zero

You may not use Cyber Elves.

S-Rank Divisions
Your total level score must be 96 or greater for the run to count.

Mega Man Zero 2

No Cyber Elves may be used in competition. For all S-Rank Times, your mission score summation must be 95-100 pts to be valid.

Mega Man Zero 3

You may not use Cyber Elves
You may not enter cyberspace. (The flickering blue doors located in stages.)

S-Rank Divisions
Your total level score must be at least 96 for the run to count.

Mega Man Zero 4

You may not use cyber elves.
You must set the weather so that you fight the boss at his full power. (The weather icon on the respective boss' level will have a glowing border when this is done properly.)

S-Rank Divisions
Your total level score must be at least 96 for the run to count.

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